2011. február 26., szombat

Néhány Jedi Knight skill

Jedi Knight

Strike
Instant
Range: 4m
Inflicts your weapon damage spread across a series of quick melee attacks
Grants 2 Focus
If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy
Starting Ability

Slash
Focus: 3
Instant
Range: 4m
Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Starting Ability

Force Vitality
Instant
Cooldown: 1.5s
Range: 40m
Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
Starting Ability

Quick Travel
Casting time: 10s
Cooldown: 30m
Takes you to your current bind point.
Starting Ability

Introspection
Channeled: 15s
Restores health to the player while channeling
Starting Ability

Abilities UI Button Display
Lists all the JC's starting abilities, plus the following:

Weapon Proficiency: Lightsaber
Passive
Able to equip training sabers and standard single bladed lightsabers.
Starting Ability

Weapon Proficiency: Vibrosword
Passive.
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Starting Ability

Holoconference
Find a trainer to learn this ability. (Couldn't drag this to toolbar)
Starting Ability

UPDATE: Armor Proficiency: Heavy is actually in the Guardian ability list, not the shared Jedi Knight ability list.

Trainer Abilities

Force Leap
Instant
Cooldown: 10s
Range: 10-30m
Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage
Generates 2 focus
Cannot be used against targets in cover
Level: 2

Sweep
Focus: 3
Instant
Cooldown: 5s
Range: 4m
Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.
Level: 3

Overhead Slash
Focus: 8
Instant
Range: 4m
Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Level: 4

Slash
Rank 2
Level: 5

Saber Ward
Instant
Cooldown: 3m
Increases the Knight's chance to parry melee and ranged attacks by 60% for 15 seconds.
Level: 6

Master Strike
Channeled: 3s
Cooldown: 30s
Range: 4m
Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.
Grants 3 focus over the duration of the channel
Level: 8

Destruction
Level: 8

Force Vitality Rank 2
Level: 10

Soresu Form
Instant
Cooldown: 1.5s
While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.
Level: 12

Combat Focus
Instant
Cooldown: 3m
Immediately grants the Knight 6 focus
Level: 14

Sprint
Instant
Cooldown: 6s
Increase your speed and that of your companion by 20%
Level: 15

Resolve
Instant
Cooldown: 2m
Breaks the Knight out of all movement impairment effects
Level: 18

Force Pull
Cooldown: 45s
Range: 10-30m
Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.
Level: 24

Saber Throw
Instant
Cooldown: 30s
Range: 10-30m
Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.
Level: 26

Ataru Form
Instant
Cooldown: 1.5s
While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.
Level: 28

Valorous Call
Focus: 3
Instant
Cooldown: 2m
Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.
Level: 34

Cyclone Attack
Focus: 3
Instant
Cooldown: 30s
Range: 8m
Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.
Level: 46
Jedi Guardian

Armor Proficiency Shield Generator
Passive
Able to equip a personal shield generator
Level: 10

Armor Proficiency Heavy
Passive
Able to equip heavy combat armor
Level: 10

Guardian Strike
Instant
Cooldown: 4.5s
Range: 4m
Hits your target inflicting 110% weapon damage and generating a high amount of threat. This attack also boosts the Knight's armor rating by 5% for 15 seconds. The armor bonus can be stacked up to 3 times. Grants 2 focus.
Level: 10

Cleave
Focus: 3
Instant
Cooldown: 30s
Range: 4m
Strikes all enemies in melee range dealing moderate weapon damage to them building high threat and immobilizing them for 6 seconds.
Level: 12

Flourish
Instant
Cooldown: 30s
Range: 30m
Forces opponent to attack the Knight for 6 seconds. Known bugs: Builds threat but does not force the target to attack.
Level: 16

Hilt Strike
Focus: 3
Instant
Cooldown: 20s
Range: 4m
Stuns the target for 6 seconds and builds significant threat.
Level: 18

Challenging Call
Focus: 3
Instant
Cooldown: 1m
Taunts all nearby enemies forcing them to attack the Knight for 6 seconds. Also increases the Knight's chance to shield attacks by 60% for the duration.
Level: 22

Riposte
Focus: 1
Instant
Cooldown: 6s
Range: 4m
Makes a quick saber strike for moderate damage. Riposte can only be used after parrying, deflecting, or dodging an attack.
Level: 30

Guardian Leap
Instant
Cooldown: 1m
Range: 5-10m
Leaps to a group member dealing low damage and high threat to nearby enemies on landing and reducing the threat that party member generates for 6 seconds.
Level: 50
Jedi Sentinel

Dual Wield
Passive
Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.
Level: 10

Arcing Strike
Instant
Cooldown: 4.5s
Range: 4m
Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.
Level: 10

Juyo Form
Instant
Cooldown: 1.5s
While in this form the Knight's damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.
Level: 12

Disable
Focus: 5
Instant
Range: 4m
Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.
Level: 16

Distraction
Focus: 3
Instant
Cooldown: 30s
Range: 4m
Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight's threat level against the target.
Level: 22

Overload Saber
Instant
Cooldown: 2m
Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.
Level: 30

Twin Arcs
Focus: 5
Instant
Range: 4m
Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.
Level: 5

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